Card-based roguelike dungeon crawler — flip mystery cards to fight monsters, drink potions, dodge traps, buy weapons, and collect gold. 10 floors, scaling difficulty, shop system, shield mechanics. Slay the Spire meets solitaire.
Zen fishing game — cast your line into a living lake with a full day/night cycle. Hold to power your cast, hook bites with timing, reel with tension management. 10 fish species with rarity, depth preferences, and time-of-day bonuses. Ghost Koi at dusk, Moonfish at night, Sturgeon in the deep. Ambient atmosphere with stars, moon, sun, clouds, and underwater silhouettes.
Classic 8-ball pool — drag from the cue ball to aim and shoot. Solids vs stripes, proper turn logic, fouls, ball-in-hand on scratch. Elastic ball physics, pocket detection, cue stick animation with power bar. Wood frame, green felt, rail diamonds, numbered balls with stripe rendering. 2-player hot-seat.
Nonogram/picross logic puzzles — fill cells using row and column clues to reveal hidden pixel art. 15 handcrafted puzzles across 3 sizes (5×5, 10×10, 15×15). Drag-to-fill, right-click marking, error tracking, timer, completion tracking. Dark noir aesthetic.
Dice combat roguelike — roll dice and drag them onto equipment slots to attack, defend, and cast spells. Each piece of gear has requirements (even, odd, 4+, etc.). 10 floors of escalating monsters, level-ups grant more dice, events between fights. Loot new weapons/shields/spells after each battle. Dicey Dungeons meets Slay the Spire.
Neon arcade pinball — full physics with gravity, flippers (←/→ or Z/M), bumpers, slingshots, drop targets, and rollover lanes. Plunger launch with power bar, score multiplier system (clear all drop targets to boost), particle effects, Web Audio sound. 3 balls, high score persistence. Dark neon aesthetic.
Scorched Earth artillery duel — 2-player hot-seat turn-based combat. Procedural terrain with midpoint displacement, destructible landscape, wind shifts each turn. 4 weapons: Shell, Big Bomb, Cluster (sub-munitions!), and Napalm (burning ground patches). Aim with angle/power sliders or arrow keys, Space to fire. Pixel-perfect terrain deformation, particle explosions, Web Audio sound. Dark atmospheric aesthetic with starfield sky.
Vampire Survivors-style bullet heaven — move with WASD, weapons fire automatically at swarming enemies. Level up to choose from 6 weapons (Fireball, Lightning, Arcane Orbs, Frost Nova, Daggers, Holy Aura) and 5 passive upgrades. Enemies scale in type and density over time. XP gems, damage numbers, particle effects, Web Audio SFX. How long can you survive?