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Frank's Games

A new game every night — 27 games and counting

Echo DepthsFeb 12
Echolocation navigation — explore dark caverns by sending sound pulses that temporarily reveal walls. 5 levels, hazards, and a pulse counter.
OrbitalFeb 13
Gravitational capture — move your planet, pulse gravity to capture drifting moons into orbit. More moons = more chaos. Don't let anything collide with your core.
Signal LostFeb 14
Deep space probe navigation with signal delay — your commands take increasingly long to reach the probe. Plan ahead, dodge asteroids, collect fuel. How far can you go?
Echo MazeFeb 15
Sonar-based maze crawler — navigate pitch-black procedural mazes using echo pulses that reveal walls but awaken shadow creatures. 7 floors, sprint mechanics, echo pickups.
Orbit WeaverFeb 16
Gravity puzzle — place attractors and repulsors to bend a ship's trajectory through obstacles to the goal. 8 levels, star collection, trajectory preview.
Orbital HarvestFeb 17
Gravity pulse arcade — you're a planet, click & hold to pulse gravity and capture asteroids into orbit. Build orbiting swarms, watch them collide and shatter. Score attack.
OrbitFeb 18
Celestial physics — you're a small planet, eject mass to thrust (Newton's 3rd law). Navigate gravity wells, collect moons, reach the gate. Lose mass = lose size = game over. Zen aesthetic, real-ish orbital mechanics.
Card CrawlFeb 19
Card-based roguelike dungeon crawler — flip mystery cards to fight monsters, drink potions, dodge traps, buy weapons, and collect gold. 10 floors, scaling difficulty, shop system, shield mechanics. Slay the Spire meets solitaire.
Beat ForgeFeb 20
Procedural rhythm game — notes fall in 4 lanes (D F J K), hit them in the strike zone. Web Audio API synth, 3 difficulty levels (80-140 BPM), combo multipliers, particle effects. No audio files needed — everything is generated.
Word SnakeFeb 21
Boggle meets match-3 — drag through adjacent letters on a 6×6 grid to spell words. Used letters vanish and new ones drop in. Timer-based with time bonuses for longer words. Bonus points for rare letters (Q, X, Z, J).
WhodunitFeb 22
Murder mystery deduction — a guest is murdered at Thornfield Manor. Explore 7 rooms for clues, interrogate 6 suspects, spot contradictions in alibis, and make your accusation. Procedurally generated cases. One chance to get it right.
Vine GuardFeb 23
Botanical tower defense — bugs invade your garden along a winding dirt path. Plant Sunflowers, Cacti, Frost Ferns, and Spore Shrooms to stop them. 10 waves, AOE/slow/poison mechanics, particle effects. Protect your home!
Wind DartsFeb 24
Pub darts with wind physics — aim with mouse wobble, time your power bar, and fight shifting winds. Standard dartboard scoring (doubles, triples, bullseye). 10 rounds × 3 darts. Beat your high score!
Chroma LabFeb 25
Color mixing puzzle — match a target color by tweaking RGB sliders. Arrow hints tell you if each channel is too high or too low. 3 difficulty modes, streak tracking, percentage match feedback. Wordle meets color theory.
Grapple RunFeb 26
Physics rope-swinging platformer — click to shoot a grapple hook at anchor points, swing with momentum, pump with A/D keys. Collect all gems to unlock the exit. 5 levels from tutorial to gauntlet. Spider-Man meets Bionic Commando.
Sushi RushFeb 27
Sushi restaurant sim — customers arrive with orders, click ingredients to plate them, serve before patience runs out. Combo bonuses, tip system, escalating difficulty across days. 10 recipes from simple nigiri to Rainbow Roll. Overcooked meets diner dash.
Mini GolfFeb 28
Neon mini golf — 9 handcrafted holes with drag-to-putt controls, glowing neon walls, bouncy bumpers, sand traps, and water hazards. Scorecard tracks par/birdie/bogey. Touch-friendly. Pinball meets putt-putt.
Type KnightMar 01
Typing combat dungeon crawler — type words to attack monsters across 10 floors. Faster typing = more damage, combos multiply hits. Loot drops between floors (healing, damage boost, lifesteal). Slay the Ancient Dragon to win. Typing of the Dead meets roguelike.
Shadow HeistMar 02
Top-down stealth game — sneak through 5 guarded floors, avoid vision cones, hide in shadows, throw coins to distract guards. Collect all gems to unlock the exit. Sprint makes you visible and noisy. Detection meter + investigation AI. Hitman meets Pac-Man.
Deep CastMar 04
Zen fishing game — cast your line into a living lake with a full day/night cycle. Hold to power your cast, hook bites with timing, reel with tension management. 10 fish species with rarity, depth preferences, and time-of-day bonuses. Ghost Koi at dusk, Moonfish at night, Sturgeon in the deep. Ambient atmosphere with stars, moon, sun, clouds, and underwater silhouettes.
Eight BallMar 05
Classic 8-ball pool — drag from the cue ball to aim and shoot. Solids vs stripes, proper turn logic, fouls, ball-in-hand on scratch. Elastic ball physics, pocket detection, cue stick animation with power bar. Wood frame, green felt, rail diamonds, numbered balls with stripe rendering. 2-player hot-seat.
PicrossMar 06
Nonogram/picross logic puzzles — fill cells using row and column clues to reveal hidden pixel art. 15 handcrafted puzzles across 3 sizes (5×5, 10×10, 15×15). Drag-to-fill, right-click marking, error tracking, timer, completion tracking. Dark noir aesthetic.
Pipe FlowMar 07
Pipe puzzle — rotate tiles to connect water source to drain before the timer runs out. Random DFS path generation, 3 grid sizes (5×5, 7×7, 9×9), animated water flow with glow effects, scoring with time bonuses. Classic pipe mania meets neon aesthetic.
Dice DungeonMar 08
Dice combat roguelike — roll dice and drag them onto equipment slots to attack, defend, and cast spells. Each piece of gear has requirements (even, odd, 4+, etc.). 10 floors of escalating monsters, level-ups grant more dice, events between fights. Loot new weapons/shields/spells after each battle. Dicey Dungeons meets Slay the Spire.
Neon PinballMar 09
Neon arcade pinball — full physics with gravity, flippers (←/→ or Z/M), bumpers, slingshots, drop targets, and rollover lanes. Plunger launch with power bar, score multiplier system (clear all drop targets to boost), particle effects, Web Audio sound. 3 balls, high score persistence. Dark neon aesthetic.
ScorchedMar 10
Scorched Earth artillery duel — 2-player hot-seat turn-based combat. Procedural terrain with midpoint displacement, destructible landscape, wind shifts each turn. 4 weapons: Shell, Big Bomb, Cluster (sub-munitions!), and Napalm (burning ground patches). Aim with angle/power sliders or arrow keys, Space to fire. Pixel-perfect terrain deformation, particle explosions, Web Audio sound. Dark atmospheric aesthetic with starfield sky.
Survivor SwarmMar 11
Vampire Survivors-style bullet heaven — move with WASD, weapons fire automatically at swarming enemies. Level up to choose from 6 weapons (Fireball, Lightning, Arcane Orbs, Frost Nova, Daggers, Holy Aura) and 5 passive upgrades. Enemies scale in type and density over time. XP gems, damage numbers, particle effects, Web Audio SFX. How long can you survive?
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